Despite being geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (see Yume Nikki) or visual novels with minimal tweaking.
According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series,.
, is the name of a series of programs for the development of role-playing games (RPGs) first created by the Japanese group ASCII, then succeeded by Enterbrain.
The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with tsūru (ツール), the Japanese transcription of the English word "tool".
As a designer you have a lot of artistic freedom in Novelty.
This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption.
While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95.
However, it does not have a noticeable limit of 'sprites'.
This was the first version made by Enterbrain, which had previously been a part of ASCII.
RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise.